AI Insights · Timothy · January 2023
Top Horse Games in Europe Q4 2022: Unified Platform Performance
Discover the performance of the top 5 horse games in Europe for Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 horse games on a unified platform in Europe exhibited varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at the data, provided by Sensor Tower.
Rival Stars Horse Racing from PikPok showed a consistent increase in weekly revenue, starting at around $26K in early October and peaking at approximately $42K in the final week of December. Weekly downloads fluctuated, beginning with 51K in late September and dropping to a low of 16K by mid-October, before rebounding to nearly 29K by the end of the quarter. Active users saw a decline initially but recovered, ending the quarter at around 93K.
Star Stable Online: Horse Game from Star Stable Entertainment AB experienced significant revenue growth, with weekly revenue rising from around $19K in late September to a peak of approximately $55K in the last week of December. Downloads were more variable, starting at 17K and reaching a high of 29K in mid-October. Active users showed a steady increase over the quarter, from 222K to 252K.
Equestrian the Game by Kavalri Games saw relatively stable revenue throughout the quarter, with weekly earnings ranging from $13K to $23K. Downloads remained steady, hovering around 17K to 19K. Active user numbers showed minor fluctuations, maintaining an average of around 140K throughout the period.
Horse Riding Tales: Wild World from AppForge Inc. displayed a steady increase in weekly revenue, starting at $14K and reaching approximately $23K by the end of December. Downloads showed a similar upward trend, starting at 19K and growing to 31K. Active users increased from 134K to 154K over the quarter.
Howrse from Ubisoft had a modest performance with weekly revenue ranging between $5K and $9K. Downloads saw a peak of 6K in early October but generally declined to around 3K by the end of December. Active users remained relatively stable, averaging around 30K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.